In SingleMode, "Recovery" affects the sneaker’s durability. A higher “Recovery” will result in a slower Endurance decline.If you have a high-quality sneaker, you have to pay a higher repair fee for it.
Durability is defined as the "stamina" of the sneaker. As the user moves, Endurance will decay. Sports shoes are penalized for a "worn-out" at 2 durability points of contact:
At 50/100 Endurance, Sneaker Performance decreases to 90%
At 20/100 Endurance, Sneaker Performance decreases to 10%
In Challenge Mode, “Recovery” will allow the user to obtain more points as their Sneaker will stay on the “worn-out” penalty range for longer.
Users will be able to score FIT/CALO to reset the Sneaker Quality score. The more frequent it is to reset, the more expensive it will be, with fees capped at a certain rate (Under development).
Kinds of Sneaker
There are 4 main types of shoes, each of which is tailored to each user's specific fitness level as followings:
Base Return at Optimal Speed
1 - 6
4 FIT/ 1 Stamina used
4 - 10
5 FIT/ 1 Stamina used
8 - 20
6 FIT/ 1 Stamina used
1 - 20
4 - 6.25 FIT/ 1 Stamina used
The user's base FIT return is not stable, and many things can be reasons for its changes.
GPS signal - If GPS signal is not strong, users will earn less
Mobile connection strength and consistency - unstable data signals can limit your earnings
The random use.
Will be updated on the CALO Return Rate.
The Quality of Sneakers
It has five different kinds of sneakers. When a Sneaker is molded, the value of each Attribute is randomly selected from a range of minimum and maximum values depending on the quality of the Sneakers. Therefore, even high-quality sneakers can have completely different attributes.
Users can upgrade their Sneakers level by burning FIT. Each level up requires a certain amount of time to complete, which will increase in tandem with the amount of FIT needed as the Sneaker level increases. Even multiple FITs can be used to speed up this process. CALO will also be needed to upgrade a sneaker to Levels 29 and 30.
Users will get 4 - 12 extra Attribute points as they level up, which they can apply to their Sneaker quality.
Attribute Point/Level up
Additional benefits will be unlocked as you go through the levels:
Unlocks Space 1
Unlocks Sneaker Rental function
Unlocks Badge and Medal
Unlocks Space 2
Unlocks Space 3
Unlocks Space 4
Unlocks CALO earning
Users have the right to pick between FIT and Calo when reaching the highest level. It is possible to switch between FIT and CALO earnings, but there will be a cooling-off period.
At Level 30, their Sneakers can be classified by burning FIT/CALO/NFT, which can include things like changing names, adding citations and adding Attribute points, among others.
More information on customization will be updated soon.
In addition to the casually designed shoes, we will also have a collection of designer shoes and brand collabs. Collab shoes will have random Badge from the brand / design of the brand and earn additional special items from the brand.